TODO.
More...
#include <SceneBase.h>
|
virtual bool | init ()=0 |
|
virtual void | update (float time_s, float deltaTime_s, InputManagerPtr input)=0 |
|
virtual void | render (float time_s, int screenWidth, int screenHeight)=0 |
|
virtual void | destroy ()=0 |
|
◆ destroy()
virtual void eeng::SceneBase::destroy |
( |
| ) |
|
|
pure virtual |
◆ init()
virtual bool eeng::SceneBase::init |
( |
| ) |
|
|
pure virtual |
◆ render()
virtual void eeng::SceneBase::render |
( |
float | time_s, |
|
|
int | screenWidth, |
|
|
int | screenHeight ) |
|
pure virtual |
◆ update()
virtual void eeng::SceneBase::update |
( |
float | time_s, |
|
|
float | deltaTime_s, |
|
|
InputManagerPtr | input ) |
|
pure virtual |
The documentation for this class was generated from the following file: